Les règles complètes du jeu Keyforge expliquées en détail et simplement avec exemples. Lisez les précisions indiquées sous le chapitrage ci-dessous pour …
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Have you been forging keys? What’s that you ask? What is KeyForge?
Well, if you know who Richard Garfield is and you loved Magic: The Gathering then you’ll most likely love this little gem. KeyForge: Call of the Archons is a new card game that was created by Richard Garfield and published by Fantasy Flight Games. Here, players take on the role of Archons in a world known as the Crucible. The goal is as the Archon to be the first to collect Æmber and forge three keys. Thus, KeyForging. Neat, eh?
One thing that’s great is when you buy a deck, that’s technically it. You don’t need to go out and buy more cards to build a deck. Your deck is your own and no two decks are alike. It is claimed that there are over an absurd amount of decks made.
This is Fantasy Flight’s official description of the game:
Enter a world where anything is possible in KeyForge! Here in the world’s first Unique Deck Game, two players become Archons racing to forge keys that unlock the hidden vaults of the Crucible, an artificial world built from pieces of countless planets. With an incredible array of creatures, artifacts, and abilities, no two decks are alike, and no two battles will ever be the same!
Playing with the KeyForge: Call of The Archons starter set is only the beginning of your adventures. You can expand your arsenal with Call of the Archons Archon Decks, each of which offers a full play experience without the need of deckbuilding or boosters. Each Archon Deck is completely one-of-a-kind and cannot be altered ensuring that you’ll use every faction in your deck to achieve victory. Every Call of the Archons Archon Deck features a distinct name and Archon, and is filled with a singular mix of cards, tactics, and strategic potential. In each pack, you will find an opportunity- the chance to become the best in the world at playing your decks. Will your teams have the strength, skills, and cunning to win the day?